Project: Bio Shock 2

Where it all began.

Given only the title treatment for Bioshock 2, we aimed to secure the pan-European pitch for 2K Games.

By identifying the game's audience and their interests, we engaged them from a first-person perspective, introducing the highly anticipated character 'Big Daddy' through a blend of innovative online and physical reflections. The execution included unique animations, print techniques, materials, and LED illumination.

This pitch secured Coutts' first gaming sector client in years, with the relationship extending to sister studio Rockstar Games. BioShock 2 went on to become the UK's best-selling Xbox 360 game in its first week, holding the top position for the entire opening month.

Project: Hot Wheels

Driven by imagination.

Hot Wheels isn't just a toy or a piece of track. It sparks adrenaline through racing, stunts and crashes, while also fulfilling childhood dreams of ownership for all ages.

Now, imagine harnessing that magic in retail, creating scalable environments that ignite shoppers’ own adrenaline and make them feel like they’re living out those childhood dreams, whether they’re shopping for themselves or for others.

Project: Wolf Blass

Delivering through-the-line

A fantastic pitch win against some of the biggest names in London, enabled us to deliver Wolf Blass’ largest ever through-the-line campaign for Fosters EMEA.

Supporting England through the 2010 Six Nations, we created the ideal sponsorship campaign for our patriotic audience that linked the values and emotions of the team with those that are representative of the Wolf Blass yellow label. Reaching out to traveling fans at key locations across the country, we invited them to win a VIP package to another top sporting event of their choice.

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