Project: Gamescom 2026
One Stand. Six Worlds.
With multiple titles from various studios, SEGA needed to show up at Gamescom with something unmistakably SEGA. The answer was hiding in the brand itself.
SEGA's two iconic stripes aren't just decoration. They're the circuits that have carried play for over 60 years. So we made the circuit the foundation of the space.
Illuminated LED pathways run the length of the stand, wiring every world into one. But a circuit is nothing without charge, and the charge is the fans. As they moved through the space, the pathways pulsed in response, the stand powering up around the crowd that brought it to life.
To celebrate. To scare. To conquer. No dominance. Each title a hero with its own objective and world. From Alien: Isolation 2 to Stranger Than Heaven, Persona 4 Revival to Total War: WARHAMMER 40,000. Plus a dedicated zone for the wider DLC lineup. Six worlds, a theme park compressed into a single stand.
Fans didn't just complete the circuit. They broadcast it, and the charge became content that carried the stand far beyond the hall.
Alien: Isolation 2 traded spectacle for pure tension, a claustrophobic descent where the queue itself built the dread. At a show built on waiting, we designed the wait. Queue-tainment made dwell time part of the experience, not the price of it, and every world was built to be filmed: photo moments throughout, developer signings, a passport pulling fans through each zone, and in Junes their own messages live on the TV Stack.